Made some updates to the mission.
V1.4
Fixed:
-Checked and improved trigger locations/placements.
-Fixed triggers and now should trigger correctly when deploying smoke on building rooftops.(Caused by a combination of trigger altitude and small radius on
-Removed old radio messages.
-Player troops now have similar uniforms and have looted more smoke grenades.
-Fixed time elapsed hints order.
-Updated Briefing etc to give player a bit more information.
Added:
-Added 1 minute left hint.
-Russian troops have fortified target buildings for some cover and to make the target buildings easier to spot.
V1.5
Fixed:
-Fixed Teams display order to allow 'Lira Odin' first, 'Lira Dva' second and 'Lira Tri' third.
-Order of units in team 'Lira Dva' and 'Lira Tri'.
Added:
-More enemy infantry in Arnoldstein and inside some buildings.
**SPOILER**
-RHS Nuke will detonate nearby if timer runs out to symbolise VVS bombing!
Anything else that needs tweaked, changing, fixed etc?
V1.4
Fixed:
-Checked and improved trigger locations/placements.
-Fixed triggers and now should trigger correctly when deploying smoke on building rooftops.(Caused by a combination of trigger altitude and small radius on
Code:
count (position smokeTrigger4 nearObjects ["SmokeShellPurple",10])!=0
-Player troops now have similar uniforms and have looted more smoke grenades.
-Fixed time elapsed hints order.
-Updated Briefing etc to give player a bit more information.
Added:
-Added 1 minute left hint.
-Russian troops have fortified target buildings for some cover and to make the target buildings easier to spot.
V1.5
Fixed:
-Fixed Teams display order to allow 'Lira Odin' first, 'Lira Dva' second and 'Lira Tri' third.
-Order of units in team 'Lira Dva' and 'Lira Tri'.
Added:
-More enemy infantry in Arnoldstein and inside some buildings.
**SPOILER**
-RHS Nuke will detonate nearby if timer runs out to symbolise VVS bombing!
Anything else that needs tweaked, changing, fixed etc?