08-29-2016, 12:33 PM
Thanks you for playing this mission, first attempt failed, but now you know how tight the comms and teamwork needs to be, hopefully we may get further next time. (I have quite a few suggestions with some choices you could have made, but I will hold back for now, until we have had a few attempts).
I recorded this, and will upload the video soon, but you can hear some good comms between teams, so a good initial attempt, a few missed commands that aided towards the loss of Alpha (i.e., APC should have stayed near recon team until enemy target and numbers were identified). I was surprised to see the A10 (wipeout) flying around before we took out the AAA... The AAA's vision must have been obscured or he was having lunch, as he will normally get a good few rounds out right away.
You were also very unlucky to have a T-100 sitting right next to your insertion point, he must have been visiting family or something (its rare they are that far out, but shit happens)
A10 pilot did a great job with air to ground runs on infantry and vehicles (whoever flew, hopefully will be pilot again next round... think it was MJ?). Just need to be careful taking out targets that ground havent spotted, just in case there are civilians near by (too many civilian kills will result in a RTB request from HQ and a court date for command).
Im looking forward to the next attempt, you will see how different it will play out, the only thing that that will remain the same is the tight teamwork (hence the mission name "Synergy").
Some adjustments I will be making:
1. One of the twins spotted a loadout issue (loads of M203's and nothing to fire them)
2. I will add an additional optional slot for the Marshal (so 3 man team)... but will keep mission description as 16 players (pilot can jump in to it, or if we have 1 too many players)
3. I mention support options in briefing, I need to remove that
4. The target cache will have been in one of the buildings around the main marker, I will adjust so if its over 100 meters away, we maybe get an update from HQ with some further intel of its exact location (once we have checked out its suspected location).
5. Will change the cross to a question mark as that will highlight the fact the position of our target isnt exact.
I have a version with one objective... but I will keep it as two objectives for now (the enemy have been softened by the time you start moving towards the second location, so doesnt take as long as reaching the first).
Any comments and suggestions welcome.
Thank you
I recorded this, and will upload the video soon, but you can hear some good comms between teams, so a good initial attempt, a few missed commands that aided towards the loss of Alpha (i.e., APC should have stayed near recon team until enemy target and numbers were identified). I was surprised to see the A10 (wipeout) flying around before we took out the AAA... The AAA's vision must have been obscured or he was having lunch, as he will normally get a good few rounds out right away.
You were also very unlucky to have a T-100 sitting right next to your insertion point, he must have been visiting family or something (its rare they are that far out, but shit happens)
A10 pilot did a great job with air to ground runs on infantry and vehicles (whoever flew, hopefully will be pilot again next round... think it was MJ?). Just need to be careful taking out targets that ground havent spotted, just in case there are civilians near by (too many civilian kills will result in a RTB request from HQ and a court date for command).
Im looking forward to the next attempt, you will see how different it will play out, the only thing that that will remain the same is the tight teamwork (hence the mission name "Synergy").
Some adjustments I will be making:
1. One of the twins spotted a loadout issue (loads of M203's and nothing to fire them)
2. I will add an additional optional slot for the Marshal (so 3 man team)... but will keep mission description as 16 players (pilot can jump in to it, or if we have 1 too many players)
3. I mention support options in briefing, I need to remove that
4. The target cache will have been in one of the buildings around the main marker, I will adjust so if its over 100 meters away, we maybe get an update from HQ with some further intel of its exact location (once we have checked out its suspected location).
5. Will change the cross to a question mark as that will highlight the fact the position of our target isnt exact.
I have a version with one objective... but I will keep it as two objectives for now (the enemy have been softened by the time you start moving towards the second location, so doesnt take as long as reaching the first).
Any comments and suggestions welcome.
Thank you