08-29-2016, 02:12 PM
I think the mission has a lot of unfulfilled potential given the opportunity for a complex joint-op between multi-disciplinary assets. I loved directing the Wipeout to my lased targets and see them blow up. Some issues, however, get in the way.
First, the briefing doesn't frame the mission well. It feels like it was written just to out of necessity. It will help to get some context with regards to why the players are going through all that effort to destroy two ammo caches of an enemy that is already look like armed to the teeth
I think that the mission setup can be improved, too. It's fine to encourage the players to sling load the Marshal, but it feels a bit forced. Combined with he fact that driving the infantry to the far away objective is probably faster, I think this should redesigned. Maybe resolve this by having the infantry teams start much closer to the objective, and having the Marshal in a distant location. That way, the Marshal could start driving to the target, meet up half-way with the Huron which in turn will sling load it closer to the players.
What are the Huron pilot suppose to do after he ferries in the Marshal? Sling loading is indeed cool, but a feature being cool is not enough for it to appear in the mission, especially if it is not feel needed.
All in all, I look forward to see how you will update the mission.
First, the briefing doesn't frame the mission well. It feels like it was written just to out of necessity. It will help to get some context with regards to why the players are going through all that effort to destroy two ammo caches of an enemy that is already look like armed to the teeth
I think that the mission setup can be improved, too. It's fine to encourage the players to sling load the Marshal, but it feels a bit forced. Combined with he fact that driving the infantry to the far away objective is probably faster, I think this should redesigned. Maybe resolve this by having the infantry teams start much closer to the objective, and having the Marshal in a distant location. That way, the Marshal could start driving to the target, meet up half-way with the Huron which in turn will sling load it closer to the players.
What are the Huron pilot suppose to do after he ferries in the Marshal? Sling loading is indeed cool, but a feature being cool is not enough for it to appear in the mission, especially if it is not feel needed.
All in all, I look forward to see how you will update the mission.
The fewer men, the greater share of honor