08-31-2016, 01:55 AM
Ok, here are the updates, just need to re-write the briefing to give a just reason for our fight! then will upload and confirm.
- added GPS to APC
- removed re-arm vehicle from airfield
- adjusted ammo loadout, so will require ammo drop (we had too many mags last time)
- gave sniper a silenced rifle, with the M320 LRR in Recon teams hunter
- optional slot for the Marshal (so 3 man team)
- move designator batteries, and remote laser designator into hunter (so can remove ammobox in middle of floor)
- added hummingbird to airfield for the pilot (for small ground movements)
- removed support options from breifing
- Changed the Cross over the objective to a question mark (as the location is near this area)
- If objective location is too far from marker, we will gain intel providing more details about its whereabouts at some point in time
- lowered enemy air support ammo (so they cant keep deploying flares)
- made a slight change to civ behaviour
- There is a small chance our base is under attack from the start, I have added friendly units in base, to help protect against enemy should this happen
- if enemy in our base area, sound our own siren
- adjust ammo create, with less ammo (just mags and FAKs)
- added real voice as radio messages (not computer generated now)
any thoughts or suggestions on the above, now's the time to mention, before I update the OP tomorrow
- added GPS to APC
- removed re-arm vehicle from airfield
- adjusted ammo loadout, so will require ammo drop (we had too many mags last time)
- gave sniper a silenced rifle, with the M320 LRR in Recon teams hunter
- optional slot for the Marshal (so 3 man team)
- move designator batteries, and remote laser designator into hunter (so can remove ammobox in middle of floor)
- added hummingbird to airfield for the pilot (for small ground movements)
- removed support options from breifing
- Changed the Cross over the objective to a question mark (as the location is near this area)
- If objective location is too far from marker, we will gain intel providing more details about its whereabouts at some point in time
- lowered enemy air support ammo (so they cant keep deploying flares)
- made a slight change to civ behaviour
- There is a small chance our base is under attack from the start, I have added friendly units in base, to help protect against enemy should this happen
- if enemy in our base area, sound our own siren
- adjust ammo create, with less ammo (just mags and FAKs)
- added real voice as radio messages (not computer generated now)
any thoughts or suggestions on the above, now's the time to mention, before I update the OP tomorrow