So i decided to release this stealth mission to this long respected community.
Some of you have played it before, but still i can't wait for your response.
I have used a lot of time to make it a good, atmospheric mission, but still it is also and experiment on how to use stealth in arma.
Mission updated to V1.2.
Description:
This is a very atmospheric stealth mission with a tweaked detection system.
It is possible to finish it without engaging the enemy, and without beeing detected.
It is also possible to take out enemies without noticing the others, but since it's Arma; close-up-kills are out of the picture. If you are noticed or seen, the enemy will react thereafter and the mission will change and get a lot more difficult. The mission have some randomness, so each playthrough will be a bit different.
The mission have NO respawn. Just to add some nerve. The nerve is important here.
The AI is tweaked so they act like normal human beings, and not elite god-like soldiers that will pop you from 1 km away. Neither you or the AI have nightvision.
Approximate time to finish the mission: 1 hour. (Depends on how sneaky you are)
No mods required.
Briefing:
One of our most hi-tech intelligence-gathering drone is captured by insurgency forces. The UAV probably had a malfunction.
The plane is supposed to have a failsafe back-up system that automatically steers it back to base, but for some reason it went down and crashed.
Now some of our most successful and useful surveillance technology is in the wrong hands.
You are tasked to locate and destroy the drone wreckage before the insurgents can pull any information from it.
Credits:
FHQ Task Tracker
HallyG for ProgressBar example
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=605510545
Download:
co05_purple_night.altis.pbo (Size: 680.71 KB / Downloads: 277)
Known bugs:
- The mission is spamming the rpt-log from time to time. It will be fixed.
- The stealth system is based on the AI. I've analyzed their behaviour and scripted the progress bar response for the player. Some scripts are firing based on different behaviours. It's a lot of things possible here in the future, but its fps demanding. Strange AI behaviour may, in some rare cases occur.
Changelog:
V1.2:
Crushed some bugs and optimized scripts.
Tweaked the progress bar
Added BIS spectator on death. Works better than the other spectator script.
V1.1:
Updated for Arma 3 V1.60 (visual upgrade).
Added: virtual arsenal for more loadout customization.
Added: Reconnaissance positions. You can provide overwatch while the rest of your team search around the town.
Removed: the ammobox at the church is removed. The benefits from the virtual arsenal overrides the need for the ammo box.
Tweaked: escape checkpoint.
Updates that may come in the future:
- More fancy escape.
- Difficulty chooser (with a menu)
- Even more sophisticated detection system.
- More random events.
I want to know what you like, and what you don't like about this stealth mission.
Please leave a comment below!