01-31-2002, 09:06 PM
Hello all,
<BR>
<BR>my next question (have asked Bals, but he have not much time):
<BR>
<BR>I want to create a Trigger, which calls a script, when a player activate the Trigger (steps inside). As variable for the script, the name of the player should be given.
<BR>
<BR>How can I find out, which player have stepped in the Trigger, and give his name to the Script?
<BR>
<BR>It runs when I give directly the name as variable ([man1W] exec "script.sqs"), but I want, that the trigger gets the name of the player and than give that name to the script.
<BR>
<BR>Haven´t found something in all the tutorials.
<BR>
<BR>Greets
<BR>
<BR>Lobanak
<BR>
<BR>my next question (have asked Bals, but he have not much time):
<BR>
<BR>I want to create a Trigger, which calls a script, when a player activate the Trigger (steps inside). As variable for the script, the name of the player should be given.
<BR>
<BR>How can I find out, which player have stepped in the Trigger, and give his name to the Script?
<BR>
<BR>It runs when I give directly the name as variable ([man1W] exec "script.sqs"), but I want, that the trigger gets the name of the player and than give that name to the script.
<BR>
<BR>Haven´t found something in all the tutorials.
<BR>
<BR>Greets
<BR>
<BR>Lobanak
Take a piece of script, some units, a map and some triggers, put it in the editor, mix it and you get a great cooked mission