04-22-2013, 08:09 PM
(This post was last modified: 04-22-2013, 08:44 PM by GG-Viktor Reznov.)
Completed.
Result was more or less the same. No one returned fire.
The HMG+ DMR (myself as squad leader) simply outranged them all.
I think there were 2 technical. We took them out from spawn. ! squad that patrols 2-300m from spawn, also taken out from spawn.
In a way the ai made it somewhat easier. They have great eyesight. They took out most people in buildings before I got close. The 50 I managed to take out were when I cleared the buildings. The marksmen and HMG teams took care of everything else. No one else fired.
Come to think of it.. I didnt take out the snipers in the tower. Im guessing they went prone and never stood up again.
Coop I think will be like shooting fish in a barrel. They simply have no chance to engage. The only way I can imagine them firing back is if the team just runs into town.
I would go so far as to say silenced isnt needed at all. I was loud with the dmr in cqc. They never fired on me. One or two looked like they might have tried (missed a few shots so they were able to pin point my position by weapon flash) but they died too quickly after that.
Hmm.. Perhaps changing time? 15-20 mins of current darkness then morning where they can see?
Force the team to be fast (and reward them with being able to kill with impunity) and punish if they take too long with the enemy being able to see and return fire?
Result was more or less the same. No one returned fire.
The HMG+ DMR (myself as squad leader) simply outranged them all.
I think there were 2 technical. We took them out from spawn. ! squad that patrols 2-300m from spawn, also taken out from spawn.
In a way the ai made it somewhat easier. They have great eyesight. They took out most people in buildings before I got close. The 50 I managed to take out were when I cleared the buildings. The marksmen and HMG teams took care of everything else. No one else fired.
Come to think of it.. I didnt take out the snipers in the tower. Im guessing they went prone and never stood up again.
Coop I think will be like shooting fish in a barrel. They simply have no chance to engage. The only way I can imagine them firing back is if the team just runs into town.
I would go so far as to say silenced isnt needed at all. I was loud with the dmr in cqc. They never fired on me. One or two looked like they might have tried (missed a few shots so they were able to pin point my position by weapon flash) but they died too quickly after that.
Hmm.. Perhaps changing time? 15-20 mins of current darkness then morning where they can see?
Force the team to be fast (and reward them with being able to kill with impunity) and punish if they take too long with the enemy being able to see and return fire?
If you lack the stomach to kill for your country, at least show me you are willing to die for it!