06-30-2013, 11:40 AM
You can use nearestObject.
In the mission eidtor, siwtch on ID's on the right side, and note the ID number of the building you want to blow up.
The trigger should then do "(nearestObject 1234) setDamage 1" (1234 is the ID of the building.
In the mission eidtor, siwtch on ID's on the right side, and note the ID number of the building you want to blow up.
The trigger should then do "(nearestObject 1234) setDamage 1" (1234 is the ID of the building.