09-09-2016, 01:31 AM
With a few tweaks it can be a great mission. Need to find the right balance between the players being able to hide from the enemy and not being engaged at all. Perhaps set it where the AI have a search radius around the lost squad, but once contact has been made the other enemy squads now get a tighter search radius. A suggestion for the enemy being blind at night would be to have some script spawned mortar flares created around the city.