04-22-2013, 02:47 PM
(This post was last modified: 04-22-2013, 06:09 PM by GG-Viktor Reznov.)
15 minutes before class... I will see what I can do.
Quick questions so I can test/ play properly later.
Ai mod friendly? - ASR/TPW/Zeus?
No respawn. Right? riigghhhttt?Â
_Currently running with @cba @cba_a2 @cba_oa @jsrs
Oddities
Unrestrained Lethal Force? Wording seems strange
There is no actual approach on foot. You start at the checkpoint.
Squad leader is using a DMR? There are 2 other soldiers with a dmr. Would probably be better to start with m16a4 203 that is in the crate and allow the option to switch to the DRM.
The 3 sabotuers aregimped op. This is a loud mission. No if, and, or buts. Loud 100%. I dont think there is anyway to drop a single person without alerting atleast a whole squad then town. (It doesn't matter. they are blind. Too blind perhaps. Ive been shot at once.) That being said the enemy placements are very good. They have very good covered sectors of fire, intersecting patrols, patrols covered by sniper(albiet sniper without nvg) etc. I dont know if I would expect this from an untrained group of insurgents.
This is all irrelevant. They are simply too blind. It causes this-- http://s18.postimg.org/xkx683o1z/arma2oa..._41_87.jpg
http://s18.postimg.org/r5y5bfhc7/arma2oa..._29_88.jpg
Perhaps
1. Change their stance. Most of them are prepared for battle. Which is in contrast with briefing.
2. Change briefing.
3. Humint was extremely wrong on number of enemies. (planned?)
4. Since they are being given Russian weaponry perhaps give 1 per squad NVG's? or a nvg capable weapon?
5. Remove silenced weapons from start. Thus giving a chance for massive screw up. Leave the cobra's so the capability for silenced stays.
6. The evac-chopper came in with every light possible on. Did not return fire to hostiles at Bravo. Though the pilot did manage to land before he was killed.Â
http://s9.postimg.org/phs750l3j/arma2oa_..._41_85.jpg
I hopped in and flew myself home. xD
7. Because of said night blindness, you may want to change squad composition a bit. ( That being said 11 is an odd number)
7.1
Current
SL-DMR (Switch to m16/203)
Sabotuer-m4sd
Sabotuer-m4sd
Grenadier-m4+203 ( M16/203? Problem - Grenadiers have max 203rds + pistol)
Grenadier-m4+203 (M16/203? switch to assistant mg?)
HMG- Mk48 + 400rds (No assistant mg?)
HMG- MK48 + 400rds
Corpsman- m4 (marines? shouldnt it be m16?)
Corpsman- m4
Marksman- dm (assistant mg?)
Marksman-dmr
7.2 perhaps also break squad up a bit? on this screen? http://s9.postimg.org/5btajvetr/arma2oa_..._12_29.jpg
Squad Leader
Fireteam lead- Grenadier
Sabotuer
HMG
Asst HMG
Corpsman
Marksman
Team 2
Fireteam Lead - Grenadier
Sabotuer
HMG
Corpsman
Marksman
7.3
With all the dmr's I think it should be no problem to also go loud and they destroy everything from 600+ metres.
8. No flares?
I love the cache placement. It was very unexpected.
Also I think I may have to play again with an AI mod. http://postimg.org/gallery/abb8fd4/
I would love to try this coop to test my theories as I have only played solo thus far. Unfortunately my connection is absolute shite.
Quick questions so I can test/ play properly later.
Ai mod friendly? - ASR/TPW/Zeus?
No respawn. Right? riigghhhttt?Â
_Currently running with @cba @cba_a2 @cba_oa @jsrs
Oddities
Unrestrained Lethal Force? Wording seems strange
There is no actual approach on foot. You start at the checkpoint.
Squad leader is using a DMR? There are 2 other soldiers with a dmr. Would probably be better to start with m16a4 203 that is in the crate and allow the option to switch to the DRM.
The 3 sabotuers are
This is all irrelevant. They are simply too blind. It causes this-- http://s18.postimg.org/xkx683o1z/arma2oa..._41_87.jpg
http://s18.postimg.org/r5y5bfhc7/arma2oa..._29_88.jpg
Perhaps
1. Change their stance. Most of them are prepared for battle. Which is in contrast with briefing.
2. Change briefing.
3. Humint was extremely wrong on number of enemies. (planned?)
4. Since they are being given Russian weaponry perhaps give 1 per squad NVG's? or a nvg capable weapon?
5. Remove silenced weapons from start. Thus giving a chance for massive screw up. Leave the cobra's so the capability for silenced stays.
6. The evac-chopper came in with every light possible on. Did not return fire to hostiles at Bravo. Though the pilot did manage to land before he was killed.Â
http://s9.postimg.org/phs750l3j/arma2oa_..._41_85.jpg
I hopped in and flew myself home. xD
7. Because of said night blindness, you may want to change squad composition a bit. ( That being said 11 is an odd number)
7.1
Current
SL-DMR (Switch to m16/203)
Sabotuer-m4sd
Sabotuer-m4sd
Grenadier-m4+203 ( M16/203? Problem - Grenadiers have max 203rds + pistol)
Grenadier-m4+203 (M16/203? switch to assistant mg?)
HMG- Mk48 + 400rds (No assistant mg?)
HMG- MK48 + 400rds
Corpsman- m4 (marines? shouldnt it be m16?)
Corpsman- m4
Marksman- dm (assistant mg?)
Marksman-dmr
7.2 perhaps also break squad up a bit? on this screen? http://s9.postimg.org/5btajvetr/arma2oa_..._12_29.jpg
Squad Leader
Fireteam lead- Grenadier
Sabotuer
HMG
Asst HMG
Corpsman
Marksman
Team 2
Fireteam Lead - Grenadier
Sabotuer
HMG
Corpsman
Marksman
7.3
With all the dmr's I think it should be no problem to also go loud and they destroy everything from 600+ metres.
8. No flares?
I love the cache placement. It was very unexpected.
Also I think I may have to play again with an AI mod. http://postimg.org/gallery/abb8fd4/
I would love to try this coop to test my theories as I have only played solo thus far. Unfortunately my connection is absolute shite.
If you lack the stomach to kill for your country, at least show me you are willing to die for it!