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(06-01-2014, 01:17 PM)Variable link Wrote:co06_otl7_subraid
Excellent mission that has the potential to be great! Several comments:
1. We start a bit too far from the objective. It took us more 20 minutes to get ashore, and I don't think we were taking our times.
2. As far as we saw, all the moored mines are at the ocean's surface, not much of a threat to subs. I believe you can set them with a depth.
3. No psycho revive script! Smile It's rather an old missions I guess you released it before we discovered it.

Really looking forward to playing this mission again!
Outlawz would you make a new version for this one? pretty please?

Also, any reason why you don't use psycho's wounding script on Lost Squad?
What's wrong with farooq's revive? I just thought if I'm making a Workshop mission, I need a revive script for the masses. I prefer no revive scripts tbh.
I can blow myself up to pieces and still survive farooq.
What phantom said. Plus, Psycho's revive script, if run on realistic mode (config parameter) is much like Arma 2's loved first aid module. I'll give you an example of why Psycho's is better than Farooq's. In our second attempt on Lost Squad, since we beat it, we got flanked by multiple infantry, and constantly got hit. It turned into a get hit > get patched fest that felt highly unrealistic, not that far from how respawn lets you feel. At some point you don't care to get hit anymore. You don't get that with Psycho's.
There is a parameter and option to allow that in Psycho's as well. If you turn off realism mode and turn on revive guarantee then it'll be a revive fest. Farooq's only option is revive fest. I have not tried blowing myself to bits with revive guarantee yet.
Updated Lost Squad with Psychos wounding system on Workshop.
(06-22-2014, 09:38 AM)Outlawz7 link Wrote:Updated Lost Squad with Psychos wounding system on Workshop.
Thanks! Any chance for an update for subraid as well? Link to review:
http://ciahome.net/forum/index.php?topic...4#msg24744
I know, I have no idea on how to make the submarine insertion and extraction less time consuming, subs are slow.
(06-22-2014, 12:50 PM)Outlawz7 link Wrote:I know, I have no idea on how to make the submarine insertion and extraction less time consuming, subs are slow.
Just put them half way in closer.
AA9 Tsunami mission doesn't work correctly:
- Debug functions still available
- Dialog with civilian leader is only audible on the machine that initiated it.
- Nothing happened after selecting "stay" or "leave"
Are you sure you uploaded and played the latest???  :o

https://dl.dropboxusercontent.com/u/3551...ani_A2.pbo
(06-24-2014, 10:52 PM)Outlawz7 link Wrote:Are you sure you uploaded and played the latest???  :o

https://dl.dropboxusercontent.com/u/3551...ani_A2.pbo

Bump, any feedback? Latest version of tsunami is from June 8

Sub Raid
https://dl.dropboxusercontent.com/u/3551....Altis.pbo

Starting point moved closer, new loadouts, starting cutscene (trying out some stuff), please test JIP to see if the cutscene only plays at mission start.

Thanks Outlawz, uploaded both. For some odd reason, I didn't find any mission named co08_aa09_tsunami.smd_sahrani_A2.pbo on the server, although we played it last Tuesday. Did anyone remove it?
(06-30-2014, 03:17 PM)Outlawz7 link Wrote:Starting point moved closer, new loadouts, starting cutscene (trying out some stuff), please test JIP to see if the cutscene only plays at mission start.

https://dl.dropboxusercontent.com/u/3551....Altis.pbo

Updated, cutscene now JIP proof.
Updated! Glad we were too many for it last night.
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