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Full Version: Outlawz7's missions workshop
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(03-28-2015, 06:41 PM)Variable link Wrote:Haven't we found out that unnamed had BW glasses selected for his profile and that was the reason we had that problem?

It was the reason for the error message, but not for the mission not loading, since the next one loaded in spite of the message. There must be something else wrong with it.

What about the Intro and Outro addon lists?

No RPT error (client/server)?



Code:
class Intro
{
   addOns[]=
   {
      "a3_map_altis"
   };
   addOnsAuto[]=
   {
      "a3_map_altis"
   };
   randomSeed=11413075;
   class Intel
   {
      timeOfChanges=1800.0002;
      startWeather=0.30000001;
      startWind=0.1;
      startWaves=0.1;
      forecastWeather=0.30000001;
      forecastWind=0.1;
      forecastWaves=0.1;
      forecastLightnings=0.1;
      year=2035;
      month=6;
      day=24;
      hour=12;
      minute=0;
      startFogDecay=0.013;
      forecastFogDecay=0.013;
   };
};
class OutroWin
{
   addOns[]=
   {
      "a3_map_altis"
   };
   addOnsAuto[]=
   {
      "a3_map_altis"
   };
   randomSeed=7276254;
   class Intel
   {
      timeOfChanges=1800.0002;
      startWeather=0.30000001;
      startWind=0.1;
      startWaves=0.1;
      forecastWeather=0.30000001;
      forecastWind=0.1;
      forecastWaves=0.1;
      forecastLightnings=0.1;
      year=2035;
      month=6;
      day=24;
      hour=12;
      minute=0;
      startFogDecay=0.013;
      forecastFogDecay=0.013;
   };
};
class OutroLoose
{
   addOns[]=
   {
      "a3_map_altis"
   };
   addOnsAuto[]=
   {
      "a3_map_altis"
   };
   randomSeed=10168194;
   class Intel
   {
      timeOfChanges=1800.0002;
      startWeather=0.30000001;
      startWind=0.1;
      startWaves=0.1;
      forecastWeather=0.30000001;
      forecastWind=0.1;
      forecastWaves=0.1;
      forecastLightnings=0.1;
      year=2035;
      month=6;
      day=24;
      hour=12;
      minute=0;
      startFogDecay=0.013;
      forecastFogDecay=0.013;
   };
};
co16_otl7_csi_opfor.altis.pbo on the server.
co09_otl7_vr_jump.vr.pbo on the server
Get parachutes, jump and clear the ground outpost
http://steamcommunity.com/sharedfiles/fi...=423774783

co16_otl7_rabbit_rage.stratis.pbo on the server
Rabbits take over Camp Maxwell
Loved the VR Jump mission! Rabbits? dude, you just outranked VanhA's mission weirdness Smile
Oh, by the way, if you are having formatting issues in the forums, just select all the text, and click the "Remove Formatting" button (second from the right), then apply the formatting you need, if at all.
Updated VR Jump with revive script and removed a 'allowdamage false' I left in by accident. Added an ammobox with medikits on the ground since medic has to leave his when getting a chute. I do urge to try it again, I think Variable managed to Rambo it because of that allowdamage false.
That's false! I don't remember taking any hits Big Grin when Misha led this mission he was shot dead if I recall correctly.

In any case, I don't think revive is required for this mission, and isn't it going to be a nightmare because of the gliding animation?

Outlwaz, are you planning to maintain your ACR campaign port? I left some feedback on the BI thread.
I think revive might offset players getting killed by stairs, more of us were killed by those than the enemy.


I gave my ACR campaign files to EvroMalarkey, he wanted to include them with the mod. Not sure if he'll finish mine or port the A2 missions himself.
(04-19-2015, 12:24 PM)Outlawz7 link Wrote:I gave my ACR campaign files to EvroMalarkey, he wanted to include them with the mod. Not sure if he'll finish mine or port the A2 missions himself.
Damn, I really like them and want to get back to completing them. I had a great car chase with that war criminal deputy! First time I really enjoyed FFV in Arma!
Fixed up co11_operation_red_tiger_night_version.stratis.pbo


Added a task to capture Mike-26 and set up conditions for mission ending (there were none), start and objective markers and psycho revive.


Also I think the reason why AI acted weird was because each CSAT soldier is in his own group, so they don't share info between (ie. one guy spotting something relaying it to his squadmates). Really was just a mission with blufor and opfor soldiers placed down in editor, nothing else.
Made co@16_otl7_kavala_coin.altis.pbo black on the mission list, the server crash should have been fixed when I removed the 'destroy generator' task, don't know about people crashing around Kavala in general. Please give it another go to confirm.


Removed Rabbit Rage, no idea what the cause of the crashing is but I can bet playable animals aren't really supported in A3.
co@13_otl7_rhs_didymos_pass.altis.pbo on the server
Russian airborne section advances through the hills
http://steamcommunity.com/sharedfiles/fi...=432484385
You are the man Outlawz. More breathing space in the 13 player count area!
Updated co@10_otl7_acr_glade_sweep.woodland_acr
Fixed the mortar of doom

Added co@05_otl7_acr_shoreside_charge.chernarus_summer
Czech special forces destroy arms shipment


Added co@08_otl7_acr_valley_clearance.takistan
Czech MOUT squad retrieves a laptop from enemy village
Updated co@13_otl7_rhs_lost_squad.chernarus_summer
Removed inventory NVGs, replaced US Army with USMC
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