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I thought it wasn't worth including because its for five players. Here it is:


co05_otl7_tech_grab.altis.pbo on the server.
[/size]CTRG intercept a traitor escaping with top secret technology
[/size]http://steamcommunity.com/sharedfiles/filedetails/?id=369193074[size=14px]
Everything you make is worth including. We sometimes get to play with just a few players at the end of the night and we have players that play lower player count missions off coop nights. Could you please upload it?
(01-23-2015, 05:16 PM)Variable link Wrote:Could you please upload it?


(01-23-2015, 04:29 PM)Outlawz7 link Wrote:co05_otl7_tech_grab.altis.pbo on the server.
Oops Smile
Good man
co@16_otl7_check_fort_zeus.fata.pbo on the server.
Czech SF defend the fortress in Al Qalat against enemy attack
http://steamcommunity.com/sharedfiles/fi...=380406098



I played that Tech Grab mission you made Outlawz7. One thing that stood out to me was the ability to put on the headphones that muffled the sound of the helicopters and gunfire but without affecting the radio or direct speech. I really would like to have something like this as an addon. Maybe with the direct speech also sounding radio-ish while wearing headphones. As it is now I have to constantly Tab out to lower my sound when flying and then raise it when I'm on foot. I think this could be  a great addon even for other vehicles. Too bad I'm too stupid otherwise I would make it myself
I haven't got a clue about making addons, the code I used the in the mission is posted here:
http://ciahome.net/forum/mission-making/.../#msg28981
co14_otl7_hostile_waters.altis.pbo on the server.
PMCs must pass through hostile waters to deliver cargo
[color=rgb(0, 128, 0)]http://steamcommunity.com/sharedfiles/fi...=381213734[/color]
Updated Kavala Coin and Clean Sweep Infinity, attempt at fixing the groups being broken up at start.
Updated Death Race, boats now slow down, the drivers have their hats back.


The reason we couldn't complete it last time we played was because the terrorist wasn't in the race, I forgot to remove something that kept him at start so I could test the mission.  :-[ Tongue
co@13_otl7_rhs_lost_squad.chernarus_summer.pbo on the server.
[/size]Find the lost squad before the enemy finds them ( this time on US side )
[/size]http://steamcommunity.com/sharedfiles/filedetails/?id=387724562[size=14px]
Can't have too many lost squad missions! Thanks Outlawz.

Before posting hit CTRL+A and click the remove formatting button on the post panel until we fix these appearance problems.
co16_otl7_clean_sweep_infinity.altis removed from server and replaced with co16_otl7_csi_blufor.altis.pbo





co@12_otl7_old_town_buddy.desert_e.pbo on the server
Mercenaries rescue their wartime colleague from a rival PMC
http://steamcommunity.com/sharedfiles/fi...=389712014
Updated co18_otl7_spare_drive.altis.pbo on the server, it shouldn't fail the mission anymore.


Updated co16_otl7_csi_blufor.altis.pbo on the server, not sure why AI didn't get teleported on coop night but it worked on my dedi game. Removed Sagonisi base as a potential objective, the way my code looks for starting positions isn't really peninsula friendly.  Tongue
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